![]() ![]() ![]() The 32-bit versions weren’t improved by any degree, though. I guess the low cost of optical media or siren call of the 32-bit systems were too much for them, because disk based versions of Mega Man X3 were released alongside the SNES cartridge. So was Capcom going to pull the same thing with the SNES and release up to Mega Man X6? That’s pretty far past the launch of the SNES and even came after the release of the inaugural Mega Man X game. Okohara also claims that the development team parties so hard that he “ once saw someone put a shaved ice dessert in their pocket.There were six games of the classic Mega Man series released on the NES, the last one arriving as late as 1994. The whole interview is worth a read if you played X4 in any fashion, including in the most recent X Legacy Collection - Zero’s hair is actually a completely different sprite, and Okohara came up with the head-canon explanation that X only likes to fight when necessary, so he throws away his upgrades at the end of each game. ![]() According to Takenaka, the “vast majority of developers” were against the decision because it would “make the game too difficult.” To allow Zero to be part of the game they “raised his attack power and added Street Fighter-style moves.” But they really wanted to hammer on the difference between X and Zero, so they decided to only give the latter his sword to start and take away any form of a charged ranged shot. Mega Man X4 exists as a sort of answer to a challenge, it seems, as “people wanted to try to do a Mega Man game on new hardware,” Takenaka muses. This 1997 unearthed interview regarding Mega Man X4 definitely ticks all of the right boxes.ĭiscovered by Shmuplations as part of the Sega Saturn Magazine, the interview speaks to various members of the X4 development team - Yoshinori Takenaka (producer), Koji Okohara (planner), Ikki Tazaki (designer) - to get to the heart of what makes X4 different from the pack, and why a fully playable Zero (who had only been a side character in the past) was given the green light. Part of that involves keeping older hard copies of games alive, but another aspect is strictly historical. You don’t have to read much of my work to know that I’m extremely interested in game preservation. The addition of Street Fighter moves saved him ![]()
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